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At that time, video terminals were expensive and being experimented as "glass teletypes", text-based games were designed in universities for mainframes partly as an experiment on artificial intelligence, the majority of these games being either based on the 1974 role-playing game Dungeons and Dragons or inspired by J. This may partly explain why earlier computer games were developed instead under the episodic structure, but such computer games whose source code could be accessed by anyone could be modified, and as designers wrote larger game worlds, gaming sessions lengthened, and the need to resume where left off became inevitable.
A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters such as ASCII instead of bitmap or vector graphics.
Many of these platforms implement Turing-complete programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like LPMud and Diku MUD are typically used to implement combat-focused games, while the Tiny MUD family of servers, sometimes referred to by the term MU*, are more usually used to create "social MUDs" devoted to role-playing and socializing, or non-game services such as educational MUDs.
While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in the Diku MUD world, and both the first Internet talker (a type of purely social server) and the very popular talker software ew-too were based on LPMud code.
Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which the player prefers, or which the human administrator insists upon.
Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on.
The roguelike is a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Games are typically dungeon crawls, with many monsters, items, and environmental features.